2016 | DM-4528 Sound Experience in Mediated Space | Rhode Island School of Design, Digital+Media
This is a studio-based course focused on the development of sound installation and performance within the context of the contemporary experimental sonic arts. Through group discussions and individual/group projects, students will explore theories, technologies, and practices of sound and space design, examining the sonic qualities of space and the sculptural properties of sound art.
In group discussions, the course will explore the field of sound studies. Particularly, we will focus on contemporary approaches to sound in space and digital media technologies in order to critically assess topics such as: What is the nature of sound and listening? How has our experience of sound and space changed as we include digital media? How have space/objects/technologies within sound culture shaped what we listen to, and how we listen to it? How have these radical transformations influenced our perception and experiences of sound and space?
In studio sessions, students will locate the theoretical frameworks explored within their artistic practices utilizing techniques that they will have learned in lectures. Studio sessions cover a real-time computer-based programming language called “Pure Data(Pd)” to design sound synthesis and human-computer interaction for sound art. Workshops in class will also explore field-recording and sound reproduction through which students will acquire skills and practical knowledge of sound editing and mixing, as well as basic digital/analog electronics for sonic interaction design.
Over the course, students will demonstrate a series of assignments and one final project. Final projects can be done as individual or in groups. By the end of the course, students are expected to think critically about sound in relation to space; appreciate the importance of a critical examination of sound to digital media studies; approach interdisciplinary practices in sound art; and finally be able to flexibly utilize contemporary methods and skills for sound design. Students are examined based upon the quality of in-class presentations and participation, work-in-progress, sound production assignments, and presentations of a final project.